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OpenFront
Isometric Tactical War MMO
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WebGL 2.0 / WebAssembly C++ |
64Hz Server Tickrate / Binary WS |
180 MB RAM footprint |
Pointer Lock & Multi-key Bindings |
20-45 minutes |
Launch ➔
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Deadshot.io
Competitive Browser FPS
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Three.js / WebGL 2.0 Hardware |
128Hz Competitive Cluster |
210 MB RAM footprint |
Pointer Lock API 1000Hz polling |
5-12 minutes |
Launch ➔
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State.io
Territorial Strategy
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Canvas2D / High-DPI Vector |
Deterministic Client Engine |
95 MB RAM footprint |
Single Pointer / Touch Direct |
3-8 minutes |
Launch ➔
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Sandtrix
Physics Sand Puzzle
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WebGL 2.0 Compute Particle Sim |
Local Deterministic Loop |
75 MB RAM footprint |
Keyboard & Gamepad API |
5-15 minutes |
Launch ➔
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Paper Bike Race: Motocross
2D Physics Motocross Trial
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Box2D WebAssembly / HTML5 Canvas |
Time-Trial Ghost Sync |
60 MB RAM footprint |
Arrow Keys / Touch Tilt Controls |
3-10 minutes |
Launch ➔
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League of Angels III
3D Fantasy MMORPG
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WebGL 3D / Proprietary Shading |
Cluster Sharding Architecture |
320 MB RAM footprint |
Mouse UI & Action Hotkeys |
30-90 minutes |
Launch ➔
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Soccer Random
Ragdoll Physics Soccer
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HTML5 Canvas / Impulse Dynamics |
Local 2-Player Split Input |
45 MB RAM footprint |
Single Tap / Dual Split Keys |
2-5 minutes |
Launch ➔
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Little Alchemy 2
Crafting & Discovery Puzzle
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HTML5 DOM / SVG Vector Engine |
IndexedDB Local Offline State |
55 MB RAM footprint |
Drag & Drop Touch / Mouse |
10-30 minutes |
Launch ➔
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Drakensang Online
Action Hack & Slash RPG
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WebGL 3D / Nebula Engine |
Authoritative MMO Shard |
290 MB RAM footprint |
Point & Click + Number Keys |
30-60 minutes |
Launch ➔
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Mines
Grid Risk & Multiplier Challenge
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HTML5 Canvas / High-DPI Grid |
Deterministic Provable Loop |
48 MB RAM footprint |
Direct Mouse / Single-Touch Tap |
2-6 minutes |
Launch ➔
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Dice
Progressive Roll & Combination Engine
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WebGL 2.0 / Numeric Automation Core |
Local Incremental State Persistence |
65 MB RAM footprint |
Click & Drag Interface |
5-20 minutes |
Launch ➔
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Diamonds
Precious Gem Match & Cluster Avalanche
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HTML5 Canvas / Particle Cascade Engine |
60 FPS Local Physics Frame Loop |
72 MB RAM footprint |
Swipe Gesture / Mouse Drag |
3-10 minutes |
Launch ➔
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Tic Tac Toe
Strategic Grid Duel & Mind Play
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SVG Vector / DOM Ultra-Light Core |
Local AI & Turn Peer Sync |
35 MB RAM footprint |
Precision Cursor / Tap Select |
2-5 minutes |
Launch ➔
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Football
Championship Pitch Showdown
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WebGL 3D / Rigged Kinematic Simulation |
60 FPS Deterministic Match Loop |
195 MB RAM footprint |
Keyboard Directionals + Action Keypad |
10-25 minutes |
Launch ➔
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Basketball
Hardwood 1v1 Arc Precision Duel
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Box2D Physics / WebGL 2.0 Renderer |
Low-Latency Direct Head-to-Head Loop |
120 MB RAM footprint |
Multi-Key Arrow & Shot Release |
3-8 minutes |
Launch ➔
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Wild Horse
Thoroughbred Gallop & Speed Challenge
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Three.js 3D / WebGL Terrain Pipeline |
Single-Player World Physics Tick |
210 MB RAM footprint |
WASD Navigation & Space Jump |
8-20 minutes |
Launch ➔
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